Want to play more happily in the VR world? Take a look at this VR glove


Manus VR is not the only product used in the field of virtual reality to control, but it can be said that it is an earlier and basic design is doing a better job. Last month, the high company said that it is also working on the development of the armband, but at this year's E3 game show only Manus VR glove products are shown.

In the demo, Manus VR was used with HTC Vive and CEO Maarten Witteveen told me that it needs to be calibrated using a screen calibration procedure before use.

When we put Vive on the head, in the picture I saw my arm start to be in full sync with the picture, but my right arm seems to be a bit longer than the left arm, and it looks a bit strange. After restarting the device, Manus VR can be synchronized with my hands with Vive's cooperation.

Witteveen said that the entire team is currently developing some kind of bracelet-type sensor, not in the form of gloves, and even the information sharing with HTC and Valve in the future.


However, the ultimate form will be exactly what kind of, and now Manus VR company is still not sure, and basically can confirm the ultimate purpose of the product is to track the user's arm in the VR field of action. The Manus VR team plans to ship the VR gloves in December, but it will not be a retail version of the consumer. It will still be sold as a developer version.

Witteveen said that at least 10 developers are constantly sending e-mails to inquire about the SDK. Therefore, the team develops products day and night to enhance the VR experience. In the future, not only the hands, but also weapons in the game will be reflected in the Manus VR product.

At last year's GDC, we interviewed Stijn Stumpel, the chief designer of Manus VR, and stated that Manus VR products will support devices such as Oculus Rift and PlayStation VR in addition to HTC Vive. “You can control the arms in the game without holding the controller, and doing so increases the immersive experience. In fact, the real existence is the hands, so anything lost in the hand is meaningless.”

At the E3 game show, Manus VR showed a game called Pillow Willow, which fully demonstrated the capabilities of Manus VR. The demo version of Manus VR ties a complex device to the user's small arm, but also passes several wires to connect to the user's finger through a vibration motor. Stumpel said that the final form of the product will integrate more sensors while maintaining low latency performance. "We should have a custom wireless protocol. Low latency is a very important parameter in the field of virtual reality. After all, no one wants to see a slow motion appearing on the screen."


Sometimes, when I try to pick up an object in the game, the haptic feedback system does detect that I am picking things up, and the Manus VR gloves are equipped with a vibrating motor that can achieve some of the same feelings. Manus VR gloves are made of breathable material, so in the future, different specifications will be designed for different user's hands.


"We designed the use of this glove is very easy to adjust, there are already labeled design appearance and sensor position, the two will be combined very perfectly." Stumpel said that in the future there will be more games compatible with Manus VR gloves, You can even include popular games like Job Simulator.

It is reported that a pair of such Manus VR gloves requires us to spend an additional 250 US dollars (about 1650 yuan) to start, and life is about 8 hours, through USB charging. Although there are still some pitfalls, Manus VR gloves allow us to take the right direction in virtual reality accessories.

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